Transformable Robots
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CREATING TRANSFORMABLE ROBOTS

  1. Purchase Body
  2. Determine Transformation Style
  3. Determining Speed

A Note Concerning S.D.C. and A.R.

SPECIAL OPTION: MINIATURE BODY TYPE

SPECIAL OPTION: GESTALT MODE

  1. Create the component robots
  2. Assign the robots as components of the gestalt form
  3. Purchasing S.D.C. and A.R. for each component
  4. Purchasing P.S. and Spd.
  5. Sensors and Weapons Systems
  6. Assigning control of the gestalt robot

Notes on Gestalt Robots

SPECIAL OPTION: TRANSFORMING CYBORG

EXAMPLES


Giant robots can come in handy in a fight, no question about that. But there are also several liabilities. The main one being that you can't take a giant robot just anywhere. People would panic if they saw a 20' mechanical monstrosity running down main street. Ideally, there would be some way to disguise the robot so that it could operate in a public setting.

Step 1: Purchase the body

A transformable robot requires the purchase of two robot bodies (+10% to both costs). One for the robot form (usually humanoid), and one for the other form (usually vehicular). Use the chart below to select the appropriate body. This article does not cover the creation of vehicles which turn into other vehicles. If you want a car that turns into a plane or boat, then I recommend getting a copy of Ninjas & Superspies. Their super vehicle section has quite a few of these conversion options.
NOTE: All of these forms may be ridden in or piloted in vehicular form. When you purchase the Piloted Humanoid Body option, you are paying for a redesign in the transformation process which retains the pilot compartment. This only applies to the front seat. Any equipment, passengers, etc. which is in the back seats must be vacated, or it is crushed.

Disguised Form Humanoid Height Piloted Humanoid Body Cost
Motorcycle 6-8' $10,000 (must be an exoskeleton)
Compact Auto Giant Humanoid (12') $4,000
Sports Car 14' $5,000
Mid-Sized Sedan 13-15' $4,500
Full-Size Sedan 15-20' $4,500
Mini-Van/Utility 16-18' $4,700
Jeep 15-17' $4,250
Full-Size Van 16-20' $5,000
Tank 18-24' $3,000
Jet 29-26' $5,000

The vehicular form may be purchased from a standard vehicle or Hardware: Super Vehicles vehicle, but at an added cost of $50,000.
An additional form may be selected, but there are limitations. First, the 10% additional cost per body type is raised by 5% for every additional form and the new form's body type must be purchased. Second, the new form must be comparable in size to the other transformed form, so a robot who turns into a jet could not also become a compact car. Third, the Piloted Humanoid Body Cost is doubled for every additional form.

Step 2: Determine Transformation Style:

If heavy weapon systems are installed on the robot, then the player may select one or two of them (one is recommended) to transform into a handheld weapon to be used in robot form.

Step 3: Determining Speed

A Note concerning S.D.C. and A.R.

The same SDC is applied to each form. In either form, this S.D.C. applies to the main body. The maximum S.D.C. available is the average between the maximum S.D.C. of each form. A.R. must be bought separately for each form.

It is up to the players to determine component S.D.C. based on their own system for doing so. My system is presented below as an example:

Main Body: 100% of S.D.C.
Arms: 30%
Hands: 15%
Head: 15%
Legs: 50%
Feet: 25%


SPECIAL OPTION: Miniature Body Type

NOTE: The high cost of these comparatively weaker robots is due to the degree of miniaturization involved. They are fairly useless for combat, but make excellent spies. Also, the humanoid body types may be replaced with animal bodies for a savings of 40% of the body type cost.

Body Type: Miniature Transformable Humanoid (can also be used as a remote probe)

Transformation options include but are not limited to boom box, personal computer, television (uses LCD display, add $10,000 to cost), light vehicle weapon system or handheld rifle.

Body Type: Micro Transformable Humanoid (Can only be used as a remote probe for a larger robot)

Transformation options include but are not limited to small handheld communicator, cassette tapes or videocassettes, portable disk drives, microscopes, telescopes, or handguns.


SPECIAL OPTION: Gestalt Mode

These robots are all able to combine to form one larger robot.

Step 1: Create the component robots

Create five or six robots using the standard rules for robots or transformable robots. If five robots are creates, then the one which will become the torso must be larger than the others (ie: a giant humanoid and four basic humanoids). If six robots are created, then they are all the same basic size, and two of them combine to form the torso. All robots which form the gestalt must use reinforced frames.

Step 2: Assign the robots as components of the gestalt form

This step involves purchasing the extra components for each robot. Needless to say, this costs extra.

NOTE: The gestalt robot armor is not available to the robots in their individual forms because it is too bulky and ungainly.

Step 3: Purchasing S.D.C. and A.R. for each component

To purchase S.D.C. and A.R. for each component, purchase the points as normal (but at 1/4 price), but only apply them to the gestalt form (you are buying improvements to the armor plate). Limbs and half torsos can only recieve S.D.C. and A.R. equal to the limit of their individual forms, but full torsos can receive armor up to 200% of their maximum S.D.C. and 2 points above their maximum A.R.

Step 4: Purchasing P.S. and Spd.

The P.S. and Spd. attributes are purchased for each component. These attributes have nothing to do with individual robot's attributes. All limb modules begin with a P.S. of 20, and legs begin with a Spd. of 22. Additional P.S. for each limb costs $4,000 per point. Additional Spd. for each limb costs $200 per point.
Flight is a possbility for the gestalt form, but it's expensive. A full hover system must be purchased for each leg and for the lower torso, and a $500,000 procedure is required for each module to adapt the hover system to propel the gestalt robot. The maximum flight speed is equal to 50% of the lowest speed and the maximum altitude is 50% of the lowest maximum altitude. Also, each of these robots must have a nuclear power system.
Spd is limited to 500 MPH. P.S. is limited to 200.

Step 5: Sensors and Weapons Systems

The gestalt form has access to all sensors, but each version of a sensor is only counted once when determining bonuses. The gestalt form also has access to the weapons built into the torso.
The gestalt form does not normally have access to the weapon systems built into the limbs (they are covered by armor), but any weapons may be configured to function in gestalt mode with a $20,000 conversion process.

Step 6: Assigning control of the gestalt robot

If the robots are to be piloted by humans, then the gestalt form should be controlled by the pilot of the upper torso.
If the robots are to be controlled by A.I., then it is up to the players and/or GM whether the gestalt form is to be controlled by the upper torso or by a combination of all of the robots. If these robots are to be player characters, then I would suggest making the robot controlled by the main module. Another option is to have an A.I. which is only used by the gestalt form.
If the A.I. combine to form the gestalt form's mind, then the Split Personality rules found in the Insanity section may apply (GM's call). In this case, the gestalt A.I. is the main personality and each component has a 20% or 17% chance of emerging. Fortunately, the computer system is able to handle this problem and the gestalt A.I. will regain control in 1D4 melees.

Notes on Gestalt Robots:

Gestalt robot transformation is much easier if the upper body parts (torso and arms) have flight capabilities. Otherwise, the robot will have to form lying down, and then get up (which takes 4D4 melees)
Gestalt robots may be forced to disengage by powerful attacks. An attack to the torso which inflicts 10% or more of that module's total SDC has a 60% chance or causing a disengagement.
Humanoid robots may transform into guns for the gestalt robot. Use standard transformable robot rules and purchase a basic humanoid body.
Humanoid robots may also form the head of the gestalt robot. In this situation, the robot which becomes the head takes control of the gestalt form.


SPEICAL OPTION: Transforming Cyborg

A transformable cyborg must be full conversion. From here, the borg can become a large gun or cannon, a motorcycle, or other device of comparable size.
First, the other form must be purchased.
Second, the borg and the device must both be reconfigured and combined into each other. This costs $5,000,000


Examples

Chrome

Body Type: Transformable Sports Car

Size: Robot: 14' tall. Car: 8' long. Crew: 2

A.R.: Robot: 9, Car: 12

S.D.C. By Location

Targets with a * are small and difficult (-3) to hit

Audio

Optics

Sensors

Weapons

Features

Bonuses

Itemized Cost
Item Cost
Sports Car $160,000
Giant Humanoid Body 1,510,000
Transformation Adaption 7,000
Piloted Robot Cost 5,000
Additional S.D.C. (150) 150,000
Additional Robot A.R. (3) 300,000
Additional Car A.R. (6) 600,000
Fusion Power 3,200,000
Wheels 2,000
Vehicle Speed 60,000
Robot Speed 15,600
P.S. 3,600
Audio Package: 465,000
Optics Package 530,000
Sensor Suite 700,000
Weapon Systems 1,550,000
Features 1,250,000
Total $10,509,200

Tower

Body Type: Transformable Tower P.C./Miniature Humanoid

Size: Robot: 2' tall. Computer: 1'-7 long.

A.R.: Robot: 9, Computer: 5

S.D.C. By Location

Targets with a * are small and difficult (-3) to hit

A.I.

Audio

Optics

Sensors

Weapons

Computer Features

Bonuses

Itemized Cost
Item Cost
Tower P.C. $1,400
Miniature Robot 600,000
Transformation Cost 75,000
A.I. (and A.P.M.) 4,500,000
Micro-Fusion Power System 5,300,000
S.D.C. 7,500
Robot A.R. 400,000
P.S. 18,000
Audio Package 1,015,000
Optics Package 425,000
Sensor Suite 600,000
Weapons 50,000
Total $12,941,900

Blast

Note: Since Microhumanoid bodies are too small for AI to be installed, Blast acts as a remote probe for an android

Body Type: Transforming Ion Pistol/Micro Humanoid Reinforced

Size: Robot: 10" tall. Pistol: 8" long.

A.R.: Robot: 4, Pistol: 8

S.D.C. By Location

Targets with a * are small and difficult (-3) to hit

Audio

Optics

Weapons: None other than the blaster form. Blaster is capable of entering a half-transformed state where his upper body is a blaster and his legs are extended, but his balance is affected and he is -4 to strike

Blaster Form Stats: Damage: 4D6. Range: 200'. Maximum shots per melee: 4. Clip: 10 shots. Blaster's android user is +4 to strike while using the blaster because of the optical enhancements.

Bonuses

Itemized Cost
Item Cost
Robot Body $1,700,000
Ion Blaster 250,000
Transformation Adaptation 250,000
Super Solar 1,000,000
P.S. 26,000
Spd. 800
A.R. 400,000
Audio Package 490,000
Optics Package 645,000
Total $4,761,800

Road Rage (Gestalt)

NOTE: For convenience, I have decided that this gestalt robot will be composed of 6 variants of the Chrome robot presented earlier. They are all identical except for individual gestalt modifications. Presented below are the stats for the gestalt robot Road Rage:

Body Type: Gestalt

Size: 45' tall. Crew: 12 (2 per car). The pilot of Chrome I controls the gestalt form.

Configuration: Upper Torso/Head: Chrome I. Lower Torso: Chrome II. Arms: Chrome III & Chrome IV. Legs: Chrome V & Chrome VI.

Hover Systems Added to CHrome 1-4 to Aid Gestalt Formation: The robots which make the torso and arms are each equipped with a standard convealed hover system.

A.R.: Robot: 0, Car: 0

S.D.C. By Location

Targets with a * are small and difficult (-3) to hit

Audio (from Chrome I)

Optics (from Chrome I)

Sensors (from Chrome I)

Weapons (Upper Torso/Chrome I)

Weapons (Lower Torso/Chrome II)

Weapons (Left Arm/Chrome IV)

Features (Each Module)

Bonuses

Chrome
Body Type: Transformable Sports Car
Size: Robot: 14' tall. Car: 8' long. Crew: 2
A.R.: Robot: 9, Car: 12
S.D.C. By Location: Main Body: 750. *Head: 112. Arms (2): 225. *Hands (2): 112. Legs (2): 375. *Wheels (4): 60
P.S.
: 28
Robot Speed
: 60 MPH
Vehicular Speed
: 240 MPH
Power Supply
: Fusion
Audio: Advanced Audio. Radar Detector. Bug Detector. Wide Band Scrambled Radio Transceiver. Audio Recorder ("Black Box"). Loudspeaker
Optics: Advanced Optics. Targeting Sight. Telescopic Vision. External AudioVisual Surveillance System. Video Transceiver
Sensors:
Motion Detector. Maxi-Radar. Radiation Detector
Weapons: Eye Lasers. Wrist Blasters. Electrical Discharge. Spike/Towline. .50 Cal. Machinegun (converts to rifle). Mini Missile Pod: Payload: 8
Features: Telemental Helmet. Pressurized Cabin. Life Support. Radiation Shielding
Bonuses: +12 initiative. +1 to strike. +1 to strike with ranged/modern weapons. +7 to parry. +8 to dodge. +1 to pull punch
Itemized Cost
Item Cost
Chrome #1-6 $63,055,200
Upper Body Conversion 425,000
Lower Body Conversion 300,000
Arm Conversions 300,000
Leg Conversions 200,000
P.S. 960,000
Spd. 36,000
Hover Systems for Torso and Arm Units 2,200,000
Left Arm Weapon Conversion 20,000
Total $67,496,200

Wrecker

Note: WPs and sniper skill do not apply to his own gun form, since Road Rage is the one aiming the gun

Real Name: Ben Taylor
Occupation: Cybernetic Secret Agent
Power Category: Bionic/Transformable giant blaster
Alignment: Unprincipled
Height (As Humanoid): 6'-2"
Length (As Blaster): 7'-4"
Level: 5
Education Level: Trade School

H.P.: 28 S.D.C.: 230    
I.Q.: 14 M.E.: 19 M.A.: 13 P.S.: 22
P.P.: 18 P.E.: 15 P.B.: 12 Spd.: 77

Saving Throw Bonuses: Psi/Insanity/H.F.: +2

Combat Skill: Hand to Hand: Martial Arts. A.P.M.: 5

Combat Bonuses: +4 initiative, +2 to strike, +2 todisarm, +5 to parry, +7 to dodge, +3 to roll, +3 to pull punch

Moves: Karate Kick: 2D4, Wheel Kick: 2D6, Roundhouse Kick: 3D6, backward Sweep, Tripping/Leg Hook. Jump Kicks

Bionic Features

Skills: Navigation: 90%, Read Sensory Equipment: 70%, Weapon Systems: 80%, Automobile: 85%, Motorcycle: 95%, Jet Fighters: 75%, Jet Packs: 77%, Detect Ambush: 70%, Intelligence: 57%, Wilderness Survival: 70%, Tracking: 65%, Sniper, Computer Operation: 65%, Basic Electronics and Mechancis: 55%, Research: 75%, Prowl: 50%, Pick Locks: 45%, Basic Radio: 60%

W.P.s: Pistol, Revolver and Submachinegun

Armor: Bionic Armor: 900 S.D.C. and 18 A.R.

Bionic S.D.C. By Location

Targets with a * are small and difficult (-3) to hit

Itemized Cost
Item Cost
Full Bionic Conversion 7,500,000
Blaster 1,400,000
Transformation Modification 5,000,000
P.S. 16,000
Bionic Eyes 560,000
Bionc Ears 1,280,000
Sensor Suite 691,400
Independant Oxygen 40,000
Total $16,487,400